Miguel Zozaya Art
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"Tow, Tow Away"
Responsible for All Aspects

Individual Project. Responsible for All Aspects. Concept art by Denis Zilber. You can check out his awesome work here

Modeled with Zbrush and Maya. Texturing and Shading with Photoshop and Mudbox. Lit in Maya. CFX with XGEN. Compositing in Nuke. Sea with aaOcean (Arnold Plugin). Matte Painting Done in Photoshop. Rendered in Arnold
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"Terminal B"
Responsible for Master LIghting, Shot Lighting, Compositing, and Plane Shading

Animated short film created in the University of Texas at Dallas in association with Reel FX studios over the summer 2015. It's a typical day for an enthusiastic air traffic controller, but when a bee breaks the routine, things really start to take off. Check out the full animated short here

Lit in Maya, Compositing in Nuke, Textured using Photoshop and Mudbox and Mari. Rendered with Arnold.
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"Snatch"
Responsible for Shot Lighting, Compositing, Girl Shading, some CFX (Bear, Husky, and Bunny)  and Final Editing

Animated short film created in the University of Texas at Dallas in association with Reel FX studios over the summer 2015. After a claw machine eats her quarter, a young girl gets more than she paid for. Check out the full animated short here

Lit in Maya, Compositing in Nuke, Textured using Photoshop and Mudbox. CFX done with XGEN. Rendered with Arnold.

Lighting_Breakdown

Lighting Breakdown

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"No Tomatoes"
Responsible for Texturing and Shading, Fur Grooming and Simulation.

Animated short film currently in production in the University of Texas at Dallas for a Peer's Graduate Thesis. Fur simulation using an nHair system attach to an XGen Anim Wire modifier.Textured using Photoshop and Mudbox. CFX done with XGEN. Rendered with Arnold
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"Special Delivery"
Responsible for: Lighting/Compositing

All work done for the Animation Studio class 2014/2015 at UTD. I was responsible for all the Master lighting for the Truck Environment. I also did Shot lighting in several shots of the show. I did all the lighting and compositing of all shots shown in the tableau.
I also helped creating the Sub Surface Shaders of the mailman and the different dogs. Lit in Maya, Compositing in Nuke, Rendered with Arnold.
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Character Light Rig Creator
Responsible for All Aspects

Individual Project. Wrote a script that generates a Character Light Rig around the selected object. The scripts provide a simple UI for more user customization on each type of light used. Each Light points to the selected object and it is scale to the size of the object for easy manipulation on the viewport. The Lights are grouped and correctly named according to each type of light.​


The Hidden Art of Facebook 

 The hidden art of Facebook explores the use of generative artwork to create a visual representation of user’s presence in the social media space. By utilizing the user's’ Facebook profile information and code, using python language, a data visualization is created of the retrieved information. Facebook’s imagery and visual hierarchy is introduced into each piece as a language for easy understanding of the data. Firmly based on data visualization theory and abstraction, the project visualizes a user's presence on Facebook exploring the importance and meaning of social media in our life, creating a “Social media portrait” of each user. These are some of the graphics created for each user: 
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  • Home
  • Demo Reel
  • Films
  • Student Work
  • Pixar Undergraduate Program
  • Misc
    • Art/Design
    • Color Photography
  • Resume
  • About